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Sonic generations concept art
Sonic generations concept art









sonic generations concept art

Act 1 stages are always entirely side-scrolling platform stages, much like the classic 2D titles.

sonic generations concept art

Act 1 of each stage is played using classic Sonic, whose only abilities are to run, spin jump, and spindash. The game is divided into three "eras", each with three stages, which each come from a different game starting from the original Sonic the Hedgehog all the way up to Sonic Colors, and including many of the highs and lows in between.Įach stage in the game comes in two flavors, or "Acts". As part of Sega's 20th Anniversary celebration for the character, is revisits the history of the entire series with famous stages from all of the major titles over the last 20 years.

sonic generations concept art

Sonic Generations is a fast-paced action platform game in the long-running Sonic the Hedgehog series.

sonic generations concept art

The two Sonics must work together to restore his history, save his friends, and fix the flow of time! Unfortunately, just as the celebration gets underway, a mysterious creature appears in the sky and pulls Sonic and his friends into strange interdimensional portals! This strange creature is wreaking havoc on the time-space continuum, and Sonic along with a younger version of himself end up at the crossroads of time. This model is only for use with MikuMikuDance (MMD).Not an American user? DescriptionIt's Sonic's birthday, and all his friends have thrown him a surprise party. Use the AL morphs to control his brightness. Super Sonic will glow when using AutoLuminous.He also has two other mouths available for additional expressions. To switch the side Sonic's mouth is on, use the "Switch" morph.To mimic Sonic's elongated feet when running fast, pull on the Toes EX bones and curve them as needed.They work as intended, but this may cause them to be slightly off when using motion data. Sonic's limbs are designed to curve as they bend in a cartoon-like fashion.For more information, please see the included help file found in the model's folder. fx files that can be used with MME to activate normal mapping on the model, as shown above. They have several facial morphs and physics for the spines on their heads. Both models are fully rigged and work with MMD motion and pose data. Sonic in his design from the Genesis Era of games along with Super Sonic. Since they are essentially the same models but higher poly, the old ones (from Sonic Runners) have been removed altogether. Replaced the original models with the models from Sonic Generations.











Sonic generations concept art